GMO-NO! is a 2D physics-based mobile game where you blow up and escape a defunct spaceship by grappling through it.
This game was developed by a small team, and I was one of two programmers on the project. I was responsible for the core movement mechanics, namely the grapple ability. This meant gathering & listening to playtest feedback and tweaking the mechanic over and over to get a result that felt intuitive to the uninitiated. I was also responsible for managing simple character animations, which required close cooperation with the artists to make sure their work is being displayed properly.